Kung Fu Robot Rides Again, Prepares For Print Debut

Marking the culmination of a two-and-a-half-year journey, this week Kid Rocket Studios released the fourth and final issue of Kung Fu Robot’s inaugural interactive comic series, “How to Make a Peanut Butter, Jelly & Kung Fu Sandwich.” This update presents the exciting conclusion to the nine-foot tall red robot’s battle with the Evil Kung Pow Chicken over the fate of a city’s supply of peanut butter and jelly sandwiches.

As a way of saying thanks to Kung Fu Robot’s avid fans, any reader who has purchased any of the previous issues can automatically unlock the content of the entire app – which includes four issues and seven games/interactive activities – once they’ve downloaded the new app update and restored any previous purchases. For those new to Kung Fu Robot, the app includes the first issue of the story and two interactive experiences free with download. The additional three issues and suite of five games can be unlocked with a single $1.99 in-app purchase.

Kung Fu Robot has been downloaded more than 425,000 times since its initial release in May of 2013 and it has earned a multitude of accolades from critics and reviewers around the world. With this release for the iPad, the studio is now planning to bring the experience to Android tablets in early 2016.

In addition, Kid Rocket Studios also recently signed an agreement with Andrews McMeel Publishing to bring Kung Fu Robot to life as a middle-grade graphic novel, scheduled for release in the fall of 2016 as part of Andrews McMeel’s AMP! Comics for Kids line. A companion app that triggers exclusive, interactive content to enhance the reading experience is planned in conjunction with the release. Andrews McMeel, also based in Kansas City, is the home to such authors and properties as Charles Schulz (Peanuts), Bill Watterson (Calvin and Hobbes), Lincoln Peirce (Big Nate), and Matthew Inman (The Oatmeal).

“To get to this point simply would not have been possible without the passionate encouragement of our fans,” says John Kreicbergs, president of Kid Rocket Studios. “What started as a flood of support with our first release has transformed into a dedicated audience. The opportunity to bring Kung Fu Robot to an even broader audience wouldn’t have been possible without them.”

For Kung Fu Robot creator Jason Bays, this release is more of a nod to what’s next rather than a look back on a journey that began 12 years ago.

“I’ve been living with these characters and this particular story for some time now, but I’ve always had a backlog of additional adventures planned,” says Bays. “What began as a bunch of closed doors with regard to distribution is now a wide open highway for independent creators thanks to the current digital revolution in children’s entertainment. I can’t wait to get more stories into the hands of our fans.”

“We’re excited to continue to push Kung Fu Robot in new directions,” says Kreicbergs. “The opportunity for transmedia storytelling it exciting and is in sync with where kids are these days,” says Kreicbergs. “We will continue to use digital as an opportunity to explore new ideas, but the power of putting a book in a child’s hands is undeniable.”

  • For more information about Kung Fu Robot and to download the app, visit KungFuRobot.com.
  • Additional press materials, including app icons, screenshots, and videos, are available at KungFuRobot.com/press.